By Clinton Keith

ISBN-10: 0321618521

ISBN-13: 9780321618528

Deliver greater video games quicker, On Budget—And Make video game improvement enjoyable Again!

Game improvement is in crisis—facing bloated budgets, very unlikely schedules, unmanageable complexity, and dying march extra time. It’s no ask yourself such a lot of improvement studios are suffering to outlive. thankfully, there's a resolution. Scrum and Agile equipment are already revolutionizing improvement open air the sport undefined. Now, long-time online game developer Clinton Keith indicates precisely the way to effectively follow those how to the original demanding situations of online game development. 

Keith has spent greater than fifteen years constructing video games, seven of them with Scrum and agile equipment. Drawing in this unprecedented services, he indicates how groups can use Scrum to bring video games extra successfully, speedily, and cost-effectively; craft video games that supply extra leisure price; and make lifestyles extra pleasant for improvement groups while.

You’ll discover ways to shape winning agile groups that contain programmers, manufacturers, artists, testers, and designers—and advertise potent collaboration inside of and past these groups, in the course of the whole method. From long-range making plans to growth monitoring and non-stop integration, Keith bargains dozens of counsel, tips, and solutions—all dependent firmly in fact and hard-won event.

Coverage includes
* realizing Scrum’s ambitions, roles, and practices within the context of video game development
* speaking and making plans your game’s imaginative and prescient, gains, and development
* utilizing iterative ideas to place your video game right into a playable country each to 4 weeks— even daily
* supporting all workforce individuals achieve their roles
* Restoring balance and predictability to the advance process
* handling ambiguous requisites in a fluid marketplace
* Scaling Scrum to giant, geographically dispensed improvement groups
* Getting began: overcoming inertia and integrating Scrum into your studio’s present processes

Increasingly, online game builders and bosses are spotting that issues can’t move at the manner they've got long ago. video game improvement firms want a much better option to paintings. Agile online game improvement with Scrum offers them that—and brings the profitability, creativity, and enjoyable again to video game improvement.

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Extra resources for Agile Game Development with Scrum

Example text

This includes avoiding change that would improve the game if it threatens the milestone with additional work. Who can blame them? Many developers who miss a milestone payment miss payroll; that is a very bad thing for them to do. The contract is an impediment to change. On the other side, a publisher doesn’t have the full freedom to add features or change the milestone definition when they think the game would benefit from the change. The contract impedes working with the developer to fix the game.

Hypothetical doesn’t rely on any middleware; we exert full control over every aspect of our engine. Our creative group has lofty goals and the talent to match. Great Prototypes The early prototypes of Quintessential demonstrated a great deal of promise for the game, and we were able to develop them very quickly. For example, we demonstrated a system that allowed every part of the visible world to be destroyed. Although this feature wasn’t shipped with the game, it showed the capabilities of the technology early on.

This book is about applying these frameworks, mainly Scrum, to game development. In this chapter, we’ll look at some of the typical problems that face game development projects, as illustrated by a hypothetical game postmortem. We’ll see how agile helps meet the challenges faced by this game. why Projects Are hard This section uses the postmortems from game projects to help establish why projects are so hard. We’ll begin by looking at a hypothetical but typical postmortem and then extrapolate from it the three most typical areas into which game project problems fall.

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Agile Game Development with Scrum by Clinton Keith


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